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20
src/Render.hpp
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20
src/Render.hpp
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#pragma once
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#include <glm/glm.hpp>
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namespace Render {
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struct alignas(16) PerFrame {
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glm::mat4 V;
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glm::mat4 P;
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glm::vec4 LightDir; // std140: use vec4, vec3 would pad anyway
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};
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struct alignas(16) PerObject {
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glm::mat4 M;
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};
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struct alignas(16) Material {
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glm::vec4 Albedo; // rgb + pad
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};
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} // namespace render
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