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examples/example_babble.c
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107
examples/example_babble.c
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/*
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* EXAMPLE: Pure Random Motor Babbling
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*
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* This example bypasses all linguistic rules, phoneme definitions, and attractor states.
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* It sends completely random vectors to the articulatory physics engine.
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*
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* That is the sound of raw, uncoordinated motor commands! Without a 'brain'
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* (linguistic rules) to smooth things out and coordinate the glottis with the tongue,
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* you essentially get the acoustic equivalent of a seizure or extreme distress.
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*
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* It proves that human speech is less about having a mouth and more about the
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* incredibly precise, learned choreography of closing it.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <time.h>
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#include "articulator.h"
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#include "transcriber.h"
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extern char RAW_OUTPUT_BUFFER[];
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extern const ortho_rule_t ORTHO_IPA[];
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extern const ortho_rule_t ORTHO_POLISH[];
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extern const ortho_rule_t ORTHO_HUNGARIAN[];
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extern const ortho_rule_t ORTHO_GERMAN[];
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extern const ortho_rule_t ORTHO_CYRILLIC[];
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extern const ortho_rule_t ORTHO_ORCISH[];
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float randf(float min, float max) { return min + ((float)rand() / (float)RAND_MAX) * (max - min); }
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// PURE RANDOM GENERATOR
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// No concept of vowels, consonants, or linguistic structure.
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// Just random points in the 6-dimensional muscle space.
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f6_t generate_random_target(void) {
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f6_t t;
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// 1. Randomize Articulators (0.0 - 1.0)
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t.tx = randf(0.0, 1.0); // Tongue Place (Front <-> Back)
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t.ty = randf(0.0, 1.0); // Tongue Height (Roof <-> Open)
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t.la = randf(0.0, 1.0); // Lips (Closed <-> Wide)
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t.lr = randf(0.0, 1.0); // Rounding (Spread <-> Round)
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// Velum (Oral vs Nasal)
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// We use discrete values (0.0 or 1.0) because continuous random values (e.g. 0.5)
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// create physically ambiguous targets that result in constant air leakage.
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t.nz = (rand() % 5 == 0) ? 1.0f : 0.0f; // 20% chance of nasal
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// 2. Randomize Glottis (Voicing)
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// We bias slightly towards voicing (0.5-1.0) to ensure audible output.
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// Using pure 0.0-1.0 would result in ~40% silent breathing.
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if (rand() % 10 < 2) {
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t.gt = randf(0.0, 0.4); // Breath/Silence
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} else {
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t.gt = randf(0.5, 0.9); // Voicing/Creak
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}
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return t;
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}
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void motor_babble(int count) {
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printf("\n=== Random Motor Babble (%d gestures) ===\n", count);
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// Allocate memory for the stream (1 chunk per gesture)
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f6_t* stream = malloc(sizeof(f6_t) * count);
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for (int i = 0; i < count; i++) {
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stream[i] = generate_random_target();
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}
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// Run the physics simulation
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simulate_motor_stream(stream, count);
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char word[256];
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printf("RAW: \"%s\"\n", RAW_OUTPUT_BUFFER);
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transcribe(RAW_OUTPUT_BUFFER, word, ORTHO_IPA);
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printf("IPA: \"%s\"\n", word);
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transcribe(RAW_OUTPUT_BUFFER, word, ORTHO_POLISH);
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printf(" PL: \"%s\"\n", word);
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transcribe(RAW_OUTPUT_BUFFER, word, ORTHO_HUNGARIAN);
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printf(" HU: \"%s\"\n", word);
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transcribe(RAW_OUTPUT_BUFFER, word, ORTHO_GERMAN);
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printf(" DE: \"%s\"\n", word);
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transcribe(RAW_OUTPUT_BUFFER, word, ORTHO_CYRILLIC);
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printf(" RU: \"%s\"\n", word);
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transcribe(RAW_OUTPUT_BUFFER, word, ORTHO_ORCISH);
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printf("ORC: \"%s\"\n", word);
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free(stream);
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}
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int main(void) {
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srand(time(NULL));
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// Generate 5 random sequences of varying length
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for (int i = 0; i < 5; i++) {
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motor_babble(8 + rand() % 8);
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}
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return 0;
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}
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